Colour & Light

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WFRP: Winds of Magic, cubicle 7 

Experiments in Film Noir and an exercise in simplification to just shape & light

Experiments in simplification

Some initial sketches done for Soulbound: Age of Sigmar Roleplaying game

Quick little Colour & Light explorations while I studied cultures from around the world, done over 3 years, beginning with the beginning of earth
More practice mood lighting explorations the worlds cultures- their costume & environment, more quick colour sketches

Rus Viking game- personal project, establishing mood to the game with  quick sketches. Also shown exploration of different moods for some scenes. 
Little   speedy colour and light mood explorations, exploring what moods different colour combinations create

Lighting and Colour options for Scollands Hall commission for English Heritage

3D Model for Moybologue medieval settlement, made in blender, using displacement maps and 3D modelling tools

3D Model of later Richmond castle, provided by English Heritage and below the final painting of earlier Richmond castle with later features in 3D model removed

3D Model of Scollands Hall provided by English Heritage and final painting 

Putton Lane- 3D model provided by Context One archaeology, final painting below
3D model of Barracks and gate house provided by English Heritage
My paint over adding colour, light, texture and figures