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Experiments in Film Noir and an exercise in simplification to just shape & light |
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Experiments in simplification |
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Experiments in simplification- warm light |
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Experiments in simplification- Horror |
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Some initial sketches done for Soulbound: Age of Sigmar Roleplaying game |
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Little Colour & Light explorations while I studied cultures from around the world, done over 3 years, beginning with the beginning of earth, generally done within an hour or 2 |
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More practice mood lighting explorations the worlds cultures- their costume & environment, some of these I think I spent over 2 hrs on, maybe even 3 hrs |
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Little 15 mins colour and light mood explorations, exploring what moods different colour combinations create |
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Lighting and Colour options for Scollands Hall commission for English Heritage |
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Broch of Gurness mood options- done for Historic Environment Scotland |
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Broch of Gurness entrance mood options- done for Historic Environment Scotland |
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Shamrock House mood options- done for Historic Environment Scotland |
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3D Model for Moybologue medieval settlement, made in blender, using displacement maps and 3D modelling tools |
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3D Model of later Richmond castle, provided by English Heritage and below the final painting of earlier Richmond castle with later features in 3D model removed |
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3D Model of Scollands Hall provided by English Heritage and final painting |
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Putton Lane- 3D model provided by Context One archaeology, final painting below |
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3D model of Barracks and gate house provided by English Heritage |
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My paint over adding colour, light, texture and figures |